∞ forever components

UI Micro-interactions

Pull to Refresh

A phone-frame list supports pointer/touch pull and a native Refresh button. First input stops attract refreshes; manual refresh completes its spinner, row flash and settling, or completes immediately with reduced motion.

css+canvasmedium complexitymoderate motionpointer+keyboardmobile-ready

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When to use it

Demoing mobile pull-to-refresh patterns, onboarding flows showing gesture affordances, or UI kit showcases.

When not to

Production data refresh without connecting the local action to a request. This mockup updates local visual feedback only.

Working with an AI agent

Every component ships agent-ready metadata. An example instruction for this one:

Tune MAX=60 pull distance, SPIN_MS=1400 refresh duration, SETTLE_MS=260 return duration and the --c06-* palette tokens. Preserve native Refresh button, Enter/Space activation, pointer capture/cancel, finite manual work, elapsed-time suspension while hidden and permanent attract stop at first input. The idle demo delay is 2400ms and runs only while demo is enabled. Theme: :root tokens, [data-theme="light"] and forever:theme message hook.

Safe to edit

  • pull threshold and maximum pull (MAX=60; clamp MAX*1.3)
  • refresh spin duration (SPIN_MS=1400)
  • settle duration (SETTLE_MS=260)
  • guarded idle demo delay (2400ms)
  • row count (7), responsive dimensions and row flash timing (300ms +40ms stagger)
  • theme tokens (--c06-* and [data-theme=light])

Keep intact

  • IIFE wrapper and um06 namespace
  • native Refresh button, visible focus, Enter/Space and status announcements
  • unified Pointer Events, pointer capture/cancel and touch-action:none
  • finite spin/settle state, idle renderer sleep and visibility elapsed-time pause/resume
  • meaningful reduced-motion refresh completion
  • demo-v1 lifecycle; initial __foreverPreview.demoEnabled flag and forever:interactive event stop attract only
  • theme bootstrap and forever:theme message listener

Known limitations

  • Refresh visual feedback is local; no network request or data persistence is connected.
  • Input during an active manual refresh is ignored until it completes; the first input can interrupt an attract refresh.
  • Format/theme remount preserves takeover, not local refresh count or component values.

pull-to-refreshmobiledragspinnerskeletonmicrointeractiontouch

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