∞ forever components

Retro & Glitch

CRT Phosphor Degauss

CRT Phosphor Degauss control in the 8-Bit Gaming system.

canvasmedium complexitymoderate motionclickmobile-readyaccessible

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Live demo — the real component, running in a sandbox. One self-contained HTML file, zero dependencies. Open it on the canvas →
1

When to use it

Working with an AI agent

Every component ships agent-ready metadata. An example instruction for this one:

Adjust the existing palette tokens and effect parameters while preserving manual control. First deliberate input stops idle demo work while manual feedback finishes. Keep demo-v1 lifecycle marker, __foreverPreview.demoEnabled initialization and forever:interactive handler. Preserve reduced motion, visibility suspension and theme switching.

Keep intact

  • sticky demo-v1 preview lifecycle; stop attract work, retain manual feedback and settling
  • pointer/touch takeover, keyboard access and visibility suspension
  • demo-v1 preview lifecycle: initialize demoEnabled from window.__foreverPreview and stop attract work on the window forever:interactive event; retain manual feedback, settling, cleanup and explicit sessions

Known limitations

  • Control state is local to each mount; format changes preserve preview takeover but create a fresh source instance.
  • State remains local to each mounted instance; format/theme remount preserves takeover, not component values.

arcade8-bitpixelretrogamingmicroswitchcrt-phosphor-degaussglitchcrtscanlinephosphordegauss8-bit-gamingdistortion

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