forever components

Retro & Glitch

Glyph Corruption Cascade

Green monospace glyph grid with a descending wavefront corrupting ASCII into flickering box-drawing mojibake; cursor nudges the corruption band.

canvasmedium complexityintense motionpointer

Open on the canvas to copy the code → Free account · 3 copies a day · membership goes unlimited

Live demo — the real component, running in a sandbox. One self-contained HTML file, zero dependencies. Open it on the canvas →
Worth keeping? Votes steer what gets built next — sign in to cast one, free to read

When to use it

Dark-mode hero backgrounds, hacker/terminal themes, cyberpunk UI accents, loading screens needing retro atmosphere.

When not to

Light backgrounds (hardcoded dark palette). Contexts where users need to read overlaid text — motion competes with legibility.

Working with an AI agent

Every component ships agent-ready metadata. An example instruction for this one:

Change accent from #39ff14 to #00eaff and background from #021207 to #000a14, then slow the wavefront by setting fspeed=0.002.

Safe to edit

  • accent color (ACC='#39ff14')
  • background color (BG='#021207')
  • wavefront speed (fspeed=0.004)
  • corruption band width (0.34 threshold)
  • CLEAN and CORR glyph sets

Keep intact

  • IIFE wrapper
  • prefers-reduced-motion static-frame fallback
  • visibilitychange pause/resume
  • DPR-aware canvas sizing

Known limitations

  • Background color hardcoded in both CSS and JS BG constant — must change both
  • Bloom faked via offset draw copies, may look coarse at small font sizes

glitchterminalmonospacecorruptioncanvasretromatrix

More Retro & Glitch components

  • CRT scanline screenGreen-phosphor CRT terminal: rolling CSS scanlines, vignette, glowing oscilloscope wave, blinking boot-text rows, and random canvas glitch flashes.
  • VHS tracking distortionVHS test-pattern color bars with 46-slice horizontal jitter, random tear events, a rolling tracking bar, and chroma-split REC text on a dark vermillion…
  • Pixel-art sprite marchThree rows of 8x8 two-frame pixel sprites march across a scrolling starfield at varying speeds; pointer horizontal position controls march speed.
  • ASCII shimmerGrid of ASCII ramp characters shimmers through interfering radial and plasma waves in green-teal hues; character density and wave center follow the pointer.
  • Dot-matrix tickerAmber LED dot-matrix marquee scrolling GAME OVER / INSERT COIN / HIGH SCORE across a dim dot grid. Custom 5x7 bitmap font with pulsing brightness per column.
  • Neon arcade signPink neon ARCADE sign with CSS flicker animations and a yellow chasing-light marquee around a glowing pink border frame.