Retro & Glitch
Bayer Dither Dissolve
Green-on-dark chunky pixel grid animated with 4x4 Bayer ordered dithering; concentric ripple rings breathe in and out, warped by pointer position.
canvasmedium complexitymoderate motionpointer
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Worth keeping?
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When to use it
Retro terminal aesthetics, hacker/cyberpunk hero backgrounds, screensaver-style ambient displays.
When not to
Light-background UIs (background hardcoded dark). Contexts needing legible text overlays — dense pixel motion competes heavily.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change FG to amber ([255,176,0]) and BG to [10,8,0], increase cell size divisor from 64 to 40 for coarser pixels, slow the ripple by changing tt*2.2 to tt*1.2.
Safe to edit
- foreground color (FG array)
- background color (BG array)
- cell size divisor (64)
- ripple speed (tt*2.2)
- interference frequency (7.0)
- breathe rate (t*1.6)
Keep intact
- offscreen low-res canvas pattern (critical for chunky pixel upscale)
- Bayer matrix B array
- visibilitychange pause/start
- reduced-motion static frame fallback
Known limitations
- Static fallback on reduced-motion is a single frozen frame — no accessible alternative
- Background color hardcoded in both CSS and JS fillRect — must update both to change it
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