Retro & Glitch
Bad VRAM Sweep
A magenta sweep beam corrupts a hex-glyph memory grid column by column, producing byte-flip smears, scanline jumps, and cyan inversions before cells self-heal.
canvasheavy complexityintense motionpointer
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Worth keeping?
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When to use it
Retro/cyberpunk hero backgrounds, loading screens for dev tools, hacker-aesthetic landing pages.
When not to
Light-mode UIs (background hardcoded dark purple). Contexts where text legibility over the canvas matters.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change the sweep accent from magenta to electric green by setting r=46, gr=255, b=80 in the hot>0.55 branch, and update the beam gradient stops to rgba(46,255,80,0.55).
Safe to edit
- sweep speed (t*0.55 multiplier)
- corruption window width (d<7)
- glyph palette (GLYPH string)
- accent color (rgb values in hot branches)
- dead-cell probability (hash < 0.10)
- smear intensity (cw*2.2*k)
Keep intact
- DPR-aware canvas sizing + bgC offscreen bake
- visibilitychange pause/start guard
- prefers-reduced-motion static fallback (single draw call)
- IIFE wrapper
Known limitations
- Background color hardcoded as #0a0410 in both CSS and JS fillRect — must change both to retheme
- Pointermove nudge only shifts sweep phase laterally; no vertical interaction
- Heavy per-cell hash calls each frame — may drop frames on very large viewports at high DPR
More Retro & Glitch components
- CRT scanline screenGreen-phosphor CRT terminal: rolling CSS scanlines, vignette, glowing oscilloscope wave, blinking boot-text rows, and random canvas glitch flashes.
- VHS tracking distortionVHS test-pattern color bars with 46-slice horizontal jitter, random tear events, a rolling tracking bar, and chroma-split REC text on a dark vermillion…
- Pixel-art sprite marchThree rows of 8x8 two-frame pixel sprites march across a scrolling starfield at varying speeds; pointer horizontal position controls march speed.
- ASCII shimmerGrid of ASCII ramp characters shimmers through interfering radial and plasma waves in green-teal hues; character density and wave center follow the pointer.
- Dot-matrix tickerAmber LED dot-matrix marquee scrolling GAME OVER / INSERT COIN / HIGH SCORE across a dim dot grid. Custom 5x7 bitmap font with pulsing brightness per column.
- Neon arcade signPink neon ARCADE sign with CSS flicker animations and a yellow chasing-light marquee around a glowing pink border frame.