Retro & Glitch
Pixel-art sprite march
Three rows of 8x8 two-frame pixel sprites march across a scrolling starfield at varying speeds; pointer horizontal position controls march speed.
canvasmedium complexitymoderate motionpointer
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Worth keeping?
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When to use it
Retro game aesthetic headers, 8-bit themed landing pages, looping background decoration with nostalgic pixel style.
When not to
Designs requiring high-fidelity visuals or clean modern aesthetics. Low-end devices where canvas rAF loops at fixed 160x160 upscaled may blur at large sizes.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Add a fourth sprite row by appending {col:'#ff9f3f', y:0.63, sp:1.2, off:45} to the rows array and adjust existing y values to space evenly.
Safe to edit
- sprite palette colors (pal.A, pal.B)
- row colors and speeds (rows array col/sp)
- march speed multiplier (t*22*row.sp)
- animation frame rate (t*6*row.sp for leg toggle)
- canvas virtual resolution (W=H=160)
Keep intact
- imageSmoothingEnabled=false + image-rendering:pixelated (critical for crisp pixels)
- visibilitychange pause guard
- reduce=matchMedia prefers-reduced-motion check
Known limitations
- Canvas fixed at 160x160 virtual pixels — upscaling via CSS may produce blur in non-pixelated browsers
- Reduced-motion freezes animation entirely rather than showing a static fallback frame
- Sprite frame-bob offset (frame?-2:0) is hardcoded and not parameterized
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