Particles & Physics
Strange Attractor Swarm
560 hot-pink particles trace the Aizawa strange attractor in 3D, glowing with additive blend; pointer spins the view and boosts simulation speed.
canvasheavy complexityintense motionpointermobile-ready
Open on the canvas to copy the code → Free account · 3 copies a day · membership goes unlimited
1
When to use it
Dark-mode hero backgrounds, generative art displays, math/science visualizations needing ambient complexity.
When not to
Low-end mobile (per-frame N-body loop at 560 particles). Light backgrounds — hardcoded dark purple canvas.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change particle count from N=560 to N=300, shift color ramp to cyan (set cr2=0, cg=200, cb=255), and slow rotation by changing rot+=0.0016 to rot+=0.0008. Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.
Safe to edit
- particle count (N=560)
- attractor params (A,B,C,D,E,F)
- rotation speed (rot += 0.0016)
- color ramp (cr2, cg, cb expressions)
- perspective strength (1.7/(1.7+tz+1.3))
- time step (DT=0.0085)
- theme tokens (:root dark defaults + [data-theme=light] overrides)
Keep intact
- IIFE wrapper
- prefers-reduced-motion static-frame fallback
- visibilitychange stop/start guards
- DPR-aware canvas sizing
- theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)
- demo-v1 preview lifecycle: initialize demoEnabled from window.__foreverPreview and stop attract work on the window forever:interactive event; retain manual feedback, settling, cleanup and explicit sessions
Known limitations
- CPU-bound per-frame velocity loop — can drop frames on low-end devices at full particle count
- Background color hardcoded in CSS (#120010) — must edit to change dark purple
- Reduced-motion path uses MORE particles (900) than the animated path (560) for a denser static frame — may confuse future editors
- State remains local to each mounted instance; format/theme remount preserves takeover, not component values.
More Particles & Physics components
- Gravity Dot RainMulticolored dots fall under gravity with motion trails, bounce off the floor, and scatter away from the cursor on a dark navy canvas.
- Firework BurstColorful glowing sparks burst radially, fall under gravity, and fade against a dark sky. Initial automatic launches stop after first input; canvas clicks…
- Confetti CannonOchre festival-paper palette: broad confetti rectangles fire from bottom corners, tumble and flip. First input stops automatic launches; a manual burst…
- Bouncing Balls7–14 glossy pastel balls bounce off walls and collide with elastic physics; cursor repels balls within a 70px radius.
- Spring ChainA 16-node spring chain whips and follows the cursor in a lime-to-gold gradient; initial figure-eight attract motion stops after first input; manual chain…
- Cloth Wave GridAn 11x11 wireframe grid ripples like cloth via sine/cosine waves in cyan-to-violet hues; mesh nodes bulge away from the cursor on hover.