Particles & Physics
Liquid Pour SPH
200 SPH fluid particles pour into a basin, slosh, and drain on a slow cycle with additive-blend cyan glow; pointer move tilts the fluid sideways.
canvasheavy complexityintense motionpointer
Open on the canvas to copy the code → Free account · 3 copies a day · membership goes unlimited
Worth keeping?
Votes steer what gets built next — sign in to cast one, free to read
When to use it
Ambient hero backgrounds for tech/creative sites, loading screens, interactive art installations requiring realistic-feeling fluid.
When not to
Low-end mobile or battery-sensitive contexts — double-density SPH relaxation loop runs 2 substeps per frame. Avoid where text legibility over the background matters.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change the fluid color to molten orange by replacing the glow stops to 'rgba(255,140,30,0.26)' and 'rgba(255,100,10,0.182)', and set REST=3.0 to make the fluid less compressed. Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.
Safe to edit
- particle count (N=200)
- SPH stiffness (STIFF=0.55) and rest density (REST=2.6)
- glow color stops in buildGlow()
- basin proportions (bx0=W*0.30, bx1=W*0.70, floorY=H*0.82)
- pour oscillation amplitude (*(bx1-bx0)*0.22)
- gravity strength (GRAV=0.30)
- theme tokens (:root dark defaults + [data-theme=light] overrides)
Keep intact
- precomputed glow sprite pattern (buildGlow) — avoids per-particle gradient cost
- double-substep loop (2 × dt*0.5) for stability
- visibilitychange pause/resume
- reduced-motion static pool fallback
- theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)
Known limitations
- Spatial hash uses string keys — allocation pressure at high N; switch to integer keys for >300 particles
- Particle recycling uses Array.indexOf + splice inside tight loop — O(n) per removed particle
- No reduced-motion animation — shows a static settled pool only
More Particles & Physics components
- Gravity Dot RainMulticolored dots fall under gravity with motion trails, bounce off the floor, and scatter away from the cursor on a dark navy canvas.
- Firework BurstColorful glowing sparks burst radially, fall under gravity, and fade against a dark sky. Auto-launches bursts; click anywhere to add more.
- Confetti CannonColored rectangles fire from bottom corners in auto-cycling bursts, tumbling with gravity and flip animation. Click anywhere to trigger a cursor burst.
- Bouncing Balls7–14 glossy pastel balls bounce off walls and collide with elastic physics; cursor repels balls within a 70px radius.
- Spring ChainA 16-node spring chain whips and follows the cursor in a lime-to-gold gradient; drifts in a figure-eight pattern when idle.
- Cloth Wave GridAn 11x11 wireframe grid ripples like cloth via sine/cosine waves in cyan-to-violet hues; mesh nodes bulge away from the cursor on hover.