Particles & Physics
Metaball Fluid
7 hot-pink blobs drift and merge via a high-contrast canvas threshold; cursor adds an attracting blob that pulls them toward the pointer.
canvasheavy complexityintense motionpointermobile-ready
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When to use it
Ambient backgrounds, loading screens, creative portfolio hero sections.
When not to
Low-end mobile (CPU-bound pixel loop). Contexts requiring legible text overlays.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change color from pink to electric blue (#00eaff), reduce blob count to 5, increase off-screen resolution for sharper edges (divide by 2 instead of 4). Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.
Safe to edit
- blob count (n=7)
- blob color (hue base 300)
- off-screen resolution divisor (/4)
- pointer attractor strength (120)
- theme tokens (:root dark defaults + [data-theme=light] overrides)
Keep intact
- low-res offscreen canvas pattern (critical for perf)
- visibility pause
- pointer blob attractor
- theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)
- demo-v1 preview lifecycle: initialize demoEnabled from window.__foreverPreview and stop attract work on the window forever:interactive event; retain manual feedback, settling, cleanup and explicit sessions
Known limitations
- CPU-bound pixel loop — heavy on low-end devices
- No reduced-motion fallback beyond a single static frame
- State remains local to each mounted instance; format/theme remount preserves takeover, not component values.
More Particles & Physics components
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- Bouncing Balls7–14 glossy pastel balls bounce off walls and collide with elastic physics; cursor repels balls within a 70px radius.
- Spring ChainA 16-node spring chain whips and follows the cursor in a lime-to-gold gradient; initial figure-eight attract motion stops after first input; manual chain…
- Cloth Wave GridAn 11x11 wireframe grid ripples like cloth via sine/cosine waves in cyan-to-violet hues; mesh nodes bulge away from the cursor on hover.