Particles & Physics
Spring Chain
A 16-node spring chain whips and follows the cursor in a lime-to-gold gradient; initial figure-eight attract motion stops after first input; manual chain motion settles normally.
canvasmedium complexitymoderate motionpointermobile-ready
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When to use it
Cursor-follower effects, interactive hero backgrounds, playful physics demos where pointer engagement adds delight.
When not to
Contexts requiring legible overlaid text (constant motion competes). Touch-only devices where pointer events are limited to taps.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change node count from 16 to 24, set the hue base to 120 (green), and increase spring stiffness constant k from 0.32 to 0.45. Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.
Safe to edit
- node count (N=16)
- spring stiffness (k=0.32)
- damping factor (damp=0.74)
- hue start and step (90-i*3.5)
- segment length (seg = min(W,H)*0.055)
- idle figure-eight amplitude (W*0.3 / H*0.3)
- theme tokens (:root dark defaults + [data-theme=light] overrides)
Keep intact
- DPR-aware canvas sizing
- visibilitychange pause/play guards
- reduced-motion guard (single frame only)
- IIFE-equivalent scoped vars
- theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)
- demo-v1 preview lifecycle: initialize demoEnabled from window.__foreverPreview and stop attract work on the window forever:interactive event; retain manual feedback, settling, cleanup and explicit sessions
Known limitations
- Reduced-motion support is minimal — draws one static frame but the chain is still mid-motion; no true static fallback
- Segment length computed at init with W/H at that moment — does not recompute on resize (reinits nodes but seg is const)
- State remains local to each mounted instance; format/theme remount preserves takeover, not component values.
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- Metaball Fluid7 hot-pink blobs drift and merge via a high-contrast canvas threshold; cursor adds an attracting blob that pulls them toward the pointer.