Particles & Physics
Bouncing Balls
7–14 glossy pastel balls bounce off walls and collide with elastic physics; cursor repels balls within a 70px radius.
canvasmedium complexitymoderate motionpointermobile-ready
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When to use it
Ambient physics backgrounds, playful landing pages, or demos showcasing interactive particle systems.
When not to
Content-heavy layouts where constant motion distracts from reading; low-end devices sensitive to per-frame O(n²) collision checks.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change the palette to warm sunset tones by replacing the pal array with ['#fb923c','#f472b6','#facc15','#f87171','#e879f9','#fbbf24'], and increase max ball count from 14 to 20 in the init() function. Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.
Safe to edit
- ball count range (7–14, from W*H/9000 formula)
- color palette (pal array)
- cursor repel radius (70) and strength (0.6)
- max speed cap (5)
- ball radius range (7 + random * 18)
- theme tokens (:root dark defaults + [data-theme=light] overrides)
Keep intact
- DPR-aware canvas sizing and setTransform
- visibilitychange pause/play guard
- elastic collision momentum transfer math (p=2*(dvx*nx+dvy*ny)/(a.m+c.m))
- theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)
- demo-v1 preview lifecycle: initialize demoEnabled from window.__foreverPreview and stop attract work on the window forever:interactive event; retain manual feedback, settling, cleanup and explicit sessions
Known limitations
- O(n²) collision detection — scales poorly beyond ~20 balls
- No reduced-motion fallback beyond skipping the animation loop (draws one static frame)
- Background color hardcoded in CSS (#0a1418)
- State remains local to each mounted instance; format/theme remount preserves takeover, not component values.
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