Particles & Physics
Firework Burst
Colorful glowing sparks burst radially, fall under gravity, and fade against a dark sky. Initial automatic launches stop after first input; canvas clicks create bursts that finish fading.
canvasmedium complexityintense motionclickmobile-ready
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When to use it
Dark-theme hero backgrounds, celebration screens, loading states that benefit from festive ambient motion.
When not to
Light backgrounds (sky hardcoded near-black). Contexts where motion competes with readable content or users may have motion sensitivity.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change the hue palette to warm golds only by setting hues=[40,45,50,55,60], increase particle count per burst by changing n=28+(Math.random()*16|0) to n=50+(Math.random()*20|0).
Safe to edit
- hue palette (hues array)
- particle count per burst (n=28 base)
- gravity strength (vy+=0.035)
- fade speed (p.life-=0.014)
- auto-launch interval (30+random*40)
Keep intact
- visibilitychange pause/play guard
- DPR-aware canvas sizing
- particle cap check (parts.length<110)
- reduced-motion guard (reduce flag)
- demo-v1 preview lifecycle: initialize demoEnabled from window.__foreverPreview and stop attract work on the window forever:interactive event; retain manual feedback, settling, cleanup and explicit sessions
Known limitations
- Reduced-motion path fires a single static burst then stops — no ongoing animation, which may look broken rather than calm
- Background color hardcoded in CSS (#06060f) — must edit to change from near-black
- State remains local to each mounted instance; format/theme remount preserves takeover, not component values.
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