forever components

Particles & Physics

Firework Burst

Colorful glowing sparks burst radially, fall under gravity, and fade against a dark sky. Auto-launches bursts; click anywhere to add more.

canvasmedium complexityintense motionclick

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When to use it

Dark-theme hero backgrounds, celebration screens, loading states that benefit from festive ambient motion.

When not to

Light backgrounds (sky hardcoded near-black). Contexts where motion competes with readable content or users may have motion sensitivity.

Working with an AI agent

Every component ships agent-ready metadata. An example instruction for this one:

Change the hue palette to warm golds only by setting hues=[40,45,50,55,60], increase particle count per burst by changing n=28+(Math.random()*16|0) to n=50+(Math.random()*20|0).

Safe to edit

  • hue palette (hues array)
  • particle count per burst (n=28 base)
  • gravity strength (vy+=0.035)
  • fade speed (p.life-=0.014)
  • auto-launch interval (30+random*40)

Keep intact

  • visibilitychange pause/play guard
  • DPR-aware canvas sizing
  • particle cap check (parts.length<110)
  • reduced-motion guard (reduce flag)

Known limitations

  • Reduced-motion path fires a single static burst then stops — no ongoing animation, which may look broken rather than calm
  • Background color hardcoded in CSS (#06060f) — must edit to change from near-black
  • No IIFE wrapper — global vars could collide on pages with other scripts

fireworksparticlescanvasphysicsgravityburstgenerative

More Particles & Physics components

  • Gravity Dot RainMulticolored dots fall under gravity with motion trails, bounce off the floor, and scatter away from the cursor on a dark navy canvas.
  • Confetti CannonColored rectangles fire from bottom corners in auto-cycling bursts, tumbling with gravity and flip animation. Click anywhere to trigger a cursor burst.
  • Bouncing Balls7–14 glossy pastel balls bounce off walls and collide with elastic physics; cursor repels balls within a 70px radius.
  • Spring ChainA 16-node spring chain whips and follows the cursor in a lime-to-gold gradient; drifts in a figure-eight pattern when idle.
  • Cloth Wave GridAn 11x11 wireframe grid ripples like cloth via sine/cosine waves in cyan-to-violet hues; mesh nodes bulge away from the cursor on hover.
  • Metaball Fluid7 hot-pink blobs drift and merge via a high-contrast canvas threshold; cursor adds an attracting blob that pulls them toward the pointer.