Particles & Physics
Gravity Dot Rain
Multicolored dots fall under gravity with motion trails, bounce off the floor, and scatter away from the cursor on a dark navy canvas.
canvasmedium complexitymoderate motionpointermobile-ready
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When to use it
Dark-mode hero backgrounds, loading screens, ambient screensaver effects with subtle physics feel.
When not to
Light-background UIs (background hardcoded dark navy). Layouts where motion competes with legible content.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Increase particle count by changing N cap from 90 to 150, swap pal to warm sunset tones ['#ff6b6b','#fbbf24','#f97316'], and strengthen cursor scatter by changing the repulsion multiplier from 0.02 to 0.05. Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.
Safe to edit
- particle count floor 24, cap 90 and density divisor 5200
- color palette (pal array)
- gravity strength (g=0.16)
- bounce damping (-0.62)
- cursor scatter radius (dd<5000) and strength (0.02)
- theme tokens (:root dark defaults + [data-theme=light] overrides)
Keep intact
- DPR-aware canvas sizing
- visibilitychange pause/play
- prefers-reduced-motion single-frame guard
- IIFE wrapper
- theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)
- demo-v1 preview lifecycle: initialize demoEnabled from window.__foreverPreview and stop attract work on the window forever:interactive event; retain manual feedback, settling, cleanup and explicit sessions
Known limitations
- Background color hardcoded in CSS — must edit to change from dark navy
- Reduced motion seeds visible static grains and redraws cursor scatter without an ongoing gravity loop.
- After takeover, falling grains settle on the floor without automatic recycling.
- State remains local to each mounted instance; format/theme remount preserves takeover, not component values.
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