Organic & Nature
Slime Mold Network
Up to 6000 agents simulate Physarum slime-mold behavior, self-organizing into glowing purple radial veins on a dark canvas; cursor attracts nearby agents.
canvasheavy complexitymoderate motionpointer
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Worth keeping?
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When to use it
Dark-mode hero backgrounds, generative art displays, science or biology themed UIs, ambient screensaver contexts.
When not to
Low-end devices (heavy per-frame agent and diffuse loops). Light backgrounds — background color is hardcoded dark purple-black.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change the vein color to teal by editing the r/gg/b channel formulas in the paint() function, e.g. set b=20+g*150 and gg=10+g*255 for a green-cyan shift. Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.
Safe to edit
- agent count cap (N=6000, GW*GH*0.18)
- deposit amount (DEP=22)
- decay rate (DECAY=0.90)
- sensor offset distance (SO=8)
- pointer attraction radius (d<90) and strength (0.08*mPow)
- vein color channel formula in paint()
- theme tokens (:root dark defaults + [data-theme=light] overrides)
Keep intact
- low-res sim grid pattern (GMAX=240 cap, critical for perf)
- visibilitychange pause/start
- reduced-motion static fallback (240 pre-steps then paint)
- theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)
Known limitations
- CPU-bound dual loop (agent step + diffuse) — can drop frames on low-end mobile
- Sim grid resets on resize, losing all trail state
- Background color hardcoded in CSS (#0c0a14)
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