Loaders
Skeleton Shimmer
Dark content-placeholder card with avatar circle and staggered text bars swept by a looping gold-to-tan shimmer gradient. Pure CSS, no JS logic.
csslight complexitysubtle motionmobile-ready
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When to use it
Loading states for social cards, profile pages, or any content feed where real data is pending. Drop in as a direct replacement for a loaded card layout.
When not to
Light-background UIs — background is hardcoded dark navy. Avoid when reduced-motion users need a fully static placeholder; animation still runs one iteration before stopping.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change shimmer colors from marigold/tan to amber/rose by replacing rgba(232,171,48,.22) with rgba(251,191,36,.22) and rgba(192,156,89,.22) with rgba(232,180,180,.22), and slow the sweep to 2.4s. Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.
Safe to edit
- shimmer colors (rgba values in ::after gradient)
- sweep duration (1.8s in animation)
- bone background color (--bg-surface)
- stagger delays (.15s, .2s, .35s)
- card width (min(70vmin,240px))
- block width modifiers (80%, 95%, 60%)
- theme tokens (:root dark defaults + [data-theme=light] overrides)
Keep intact
- visibilitychange pause via .paused class toggle
- prefers-reduced-motion guard
- IIFE wrapper
- c05- namespace prefix on all classes
- theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)
Known limitations
- Pseudo-element play-state cannot be set via inline style — pause requires the .paused class hack; don't remove the extra style block at end of body
- Light re-theme via the [data-theme=light] token block; catalog bg/accent describe the dark default
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- Conic ProgressA circular conic-gradient ring fills from 0–100% with a lime arc and a blurred gold glow layer; a live numeric counter updates in sync.