Inputs & Switches
Slide Throw Lever
Draggable orange lever slides along a coil spring that snaps home with motion-blur ghost trails and a ringing track wobble on impact.
canvasmedium complexitymoderate motionpointer
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Worth keeping?
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When to use it
Game controls, industrial dashboards, or any UI needing a satisfying pull-and-release mechanical feel.
When not to
Precise binary toggles where snap-home physics could confuse state; also avoid in contexts requiring accessible keyboard control.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change the accent color from orange to electric blue by setting AC='#00eaff' and BG='#0a1020', then increase spring stiffness to 0.16 for a faster snap. Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.
Safe to edit
- accent color (AC='#ff9e2c')
- background color (BG='#2a0a18')
- spring stiffness (STIFF=0.10)
- spring damping (DAMP=0.62)
- coil count (coils=9)
- handle radius scale (S*0.085)
- idle demo cadence (PULL_AT=18 / PULL=24 / HOLD=42 / CYCLE=180 / RESUME=216 frames, THROW=0.92)
- theme tokens (:root dark defaults + [data-theme=light] overrides)
Keep intact
- IIFE wrapper
- prefers-reduced-motion guard with static fallback
- visibilitychange pause/resume
- DPR-aware canvas sizing
- idle demo throw (same throw path as a drag; real input takes over)
- theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)
Known limitations
- Click auto-nudge only fires when pos<0.05 — users may not discover the interaction without a hint
- No aria role or keyboard support — not accessible as an interactive control
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