Generative Geometry
Circuit Routing
Glowing green circuit traces auto-route between grid pads at 45/90 degrees with travelling light pulses; traces grow, hold, then fade in a continuous loop.
canvasheavy complexitymoderate motionpointer
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Worth keeping?
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When to use it
Tech/electronics hero backgrounds, PCB or hardware product pages, dark-mode ambient displays needing a coded aesthetic.
When not to
Light-background UIs (background hardcoded dark green). Contexts where constant trace spawning competes with foreground content.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change accent color from green to amber by setting ACC='#ffb830' and updating the rgba base strings in drawPath and the pad fill to match. Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.
Safe to edit
- accent color (ACC='#5effb8')
- grid cell size divisor (Math.min(W,H)/26)
- max active nets cap (16)
- pad density (cols*rows*0.10)
- pulse travel speed (cell*0.12)
- trace grow speed (cell*0.16)
- routing cadence (new trace every ~0.5 s; 12-trace pre-roll)
- theme tokens (:root dark defaults + [data-theme=light] overrides)
Keep intact
- IIFE wrapper
- prefers-reduced-motion guard with static fallback
- visibilitychange pause/resume
- occ occupancy grid (prevents trace collisions)
- theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)
Known limitations
- Greedy router can fail to complete long routes in dense grids, silently dropping the net
- Background color hardcoded in CSS and canvas fill — must change both to retheme
- No aria semantics on canvas
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