Generative Geometry
Reaction Diffusion
Gray-Scott reaction-diffusion simulation morphing between coral, spots, and maze patterns on a 128x128 grid; teal-to-bone color ramp on near-black.
canvasheavy complexitymoderate motionpointer
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Worth keeping?
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When to use it
Ambient generative backgrounds, science/nature themes, creative portfolio hero sections needing organic texture.
When not to
Low-end devices — runs 5-8 simulation steps per frame on a pixel loop. Contexts requiring legible text overlays or bright backgrounds.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change the color ramp stops array to warm amber/orange tones (e.g. replace [57,217,138] with [255,160,50]) and increase GW/GH to 192 for sharper detail. Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.
Safe to edit
- grid resolution (GW=128, GH=128)
- color ramp stops array
- feed/kill parameter drift (params() function)
- diffusion rates (DA=0.18, DB=0.09)
- pointer seed radius (dy/dx loop ±2)
- steps per frame (iter=5)
- theme tokens (:root dark defaults + [data-theme=light] overrides)
Keep intact
- buffer-swap pattern (a/a2, b/b2)
- visibilitychange pause/resume
- reduced-motion static fallback (3200 pre-steps then draw)
- theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)
Known limitations
- CPU-bound per-pixel loop — heavy at large grid sizes
- 128x128 grid upscaled via CSS pixelated rendering — sharp but blocky at large viewport
- No touch-specific pointer handling; pointermove on mobile may feel sluggish
More Generative Geometry components
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- Auto-MazeDepth-first maze carves itself wall by wall on a dark grid with shifting hue; a bright dot marks the active cell. Resets with a new color on completion.
- Truchet Tiles8x8 grid of rainbow quarter-arc Truchet tiles that flip orientation in slow sine waves, weaving shifting interlocked curves across a dark background.
- SpirographA hypotrochoid spirograph traced progressively on canvas with a shifting hue; each cycle completes then resets with new random radii and color.
- L-System PlantAn L-system fractal plant grows branch by branch from the canvas bottom, swaying gently; clicking triggers a wobble and regrows a randomized plant.
- Rotating Mandala12-fold mandala of 5 nested polygon rings that counter-spin, breathe in scale, and cycle through lilac-gold hues. Tap adds a spin impulse.