forever components

Generative Geometry

L-System Plant

An L-system fractal plant grows branch by branch from the canvas bottom, swaying gently; clicking triggers a wobble and regrows a randomized plant.

canvasmedium complexitymoderate motionclick

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When to use it

Nature or generative art backgrounds, procedural demo showcases, ambient desktop wallpaper loops.

When not to

Layouts requiring legible text overlays — the incremental draw loop repaints constantly. Low-end devices with very small viewports may stutter during grow phase.

Working with an AI agent

Every component ships agent-ready metadata. An example instruction for this one:

Change hue base to 200 for a blue-teal palette, increase L-system iterations from 4 to 5, and slow growth speed by changing grow+=0.006 to grow+=0.003. Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.

Safe to edit

  • hue base (hue=90+Math.random()*60)
  • branch angle range (baseAngle=20+Math.random()*12)
  • growth speed (grow+=0.006)
  • segment length (len=s*0.018)
  • L-system iteration count (i<4)
  • leaf dot radius (arc radius 1.6)
  • theme tokens (:root dark defaults + [data-theme=light] overrides)

Keep intact

  • IIFE wrapper
  • prefers-reduced-motion guard (reduce branch)
  • visibilitychange pause/resume
  • DPR-aware canvas sizing in resize()
  • theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)

Known limitations

  • L-system string for 4 iterations is long — bumping to 5+ iterations may cause jank during the grow phase
  • No aria role on canvas; purely decorative with no keyboard interaction
  • sway wobble resets on every pointerdown but does not animate smoothly back to zero on slow devices

l-systemfractalplantgenerativecanvasproceduralnature

More Generative Geometry components

  • Voronoi Shatter14 drifting sites partition the canvas into cool-blue Voronoi mosaic cells; moving the pointer nudges the nearest site toward the cursor.
  • Auto-MazeDepth-first maze carves itself wall by wall on a dark grid with shifting hue; a bright dot marks the active cell. Resets with a new color on completion.
  • Truchet Tiles8x8 grid of rainbow quarter-arc Truchet tiles that flip orientation in slow sine waves, weaving shifting interlocked curves across a dark background.
  • SpirographA hypotrochoid spirograph traced progressively on canvas with a shifting hue; each cycle completes then resets with new random radii and color.
  • Rotating Mandala12-fold mandala of 5 nested polygon rings that counter-spin, breathe in scale, and cycle through lilac-gold hues. Tap adds a spin impulse.
  • Moiré InterferenceThree drifting concentric ring sets in cyan, pink, and green blend additively to create shifting moiré patterns. Pointer steers one ring center.