Fractals & Automata
Domain Warp
Slowly flowing domain-warped fractal noise rendered in green, sage, and ink tones; layered fbm warp passes produce marbled smoke patterns.
canvasheavy complexitymoderate motion
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Worth keeping?
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When to use it
Dark-mode hero backgrounds, creative portfolio ambience, loading screens needing slow organic motion.
When not to
Contexts requiring legible text overlays — the shifting noise competes with content. Light-color UIs (background hardcoded dark near-black).
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change the palette stops array to warm amber/magenta tones (e.g. replace stops with [[6,4,2],[46,20,10],[120,60,20],[220,120,40],[255,180,80],[255,230,200]]) and slow the warp by changing qx multiplier from 0.018 to 0.008. Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.
Safe to edit
- palette stops array (stops variable)
- simulation grid cap (cap=140, lower for speed)
- warp time speeds (ty=t*0.06, qx=t*0.018, qy=t*0.012)
- domain warp strength (4.0 multipliers in fbm calls)
- blend ratio (f*0.6 + r1*0.4)
- theme tokens (:root dark defaults + [data-theme=light] overrides)
Keep intact
- low-res offscreen buffer pattern (critical for perf)
- IIFE wrapper
- visibilitychange pause/resume
- prefers-reduced-motion static fallback (frame(12.0))
- theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)
Known limitations
- CPU-bound nested fbm loops — 4 octaves x 5 fbm calls per pixel; heavy on low-end devices
- Simulation grid capped at 140px edge — upscaled so sharp edges are intentionally soft
- No interactivity; purely ambient
More Fractals & Automata components
- Mandelbrot ZoomEscape-time Mandelbrot set zooms slowly into a filigree boundary seam, rendered in smooth red-to-gold color bands on a near-black background.
- Julia MorphJulia set fractal whose complex constant traces a slow Lissajous loop, morphing green filaments between connected and dendritic forms over ~70 seconds.
- Game of LifeConway's Game of Life with glowing magenta cells aging through three color tiers; field reseeds automatically when population collapses.
- LeniaLenia smooth-life automaton: glowing teal-to-cyan blobs drift and pulse on a dark field via a typed-array convolution sim scaled up with CSS.
- L-System FernA fractal fern draws itself branch by branch via an L-system grammar, coloring segments brown-to-gold by depth; it holds then restarts.
- SierpinskiSierpinski triangle accretes from 26,000 chaos-game points, glowing red on near-black; recent points flash white-hot before cooling.