Feedback & States
Undo Snackbar
A dark snackbar slides up with an SVG countdown ring draining over 4.2s; clicking UNDO restores the deleted item and flashes a checkmark before dismissing.
cssmedium complexitymoderate motionclick
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Worth keeping?
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When to use it
Destructive-action confirmation flows — delete, archive, move to trash — where users need a brief undo window before the action commits.
When not to
Non-destructive actions or contexts where the auto-cycle demo loop would confuse users — remove the dismiss/loop cycle before shipping in production.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change DURATION to 6000 for a longer undo window, update --fb12-acc to #818cf8 for an indigo accent, and add a sixth label 'Bookmark deleted' to the labels array. Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.
Safe to edit
- countdown duration (DURATION=4200)
- accent color (--fb12-acc)
- label strings (labels array)
- ring radius and stroke width (R=12.5, stroke-width=3.4)
- bar width (min(82%,420px))
- idle demo cadence (DEMO_UNDO=1500 ms presses UNDO on alternate cycles; resume IDLE_BACK=3600 ms)
- theme tokens (:root dark defaults + [data-theme=light] overrides)
Keep intact
- visibilitychange clock-rebasing (t0+=gap, timers[i].due+=gap)
- IIFE wrapper
- prefers-reduced-motion static fallback
- role=status + aria-live on bar
- idle demo (alternate cycles press UNDO through press(); a real press takes over)
- theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)
Known limitations
- Auto-cycles through deletion scenarios by default — remove the dismiss loop and wire real delete logic before production use
- Countdown uses rAF clock, not CSS, so it cannot be paused via CSS alone
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