∞ forever components

Feedback & States

Star Rating

Five SVG stars fill green from a clipped well with spring stagger on hover and commit; shake animation and red flash for denied state, status readout below.

svgmedium complexitymoderate motionpointermobile-ready

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When to use it

Review forms, product ratings, feedback widgets needing tactile feel with success/error state communication.

When not to

Read-only display contexts or anywhere the auto-demo loop would conflict with real user state — remove the SEQ demo timer before shipping.

Working with an AI agent

Every component ships agent-ready metadata. An example instruction for this one:

Change accent color from green to amber by setting --fb11-ac to #f59e0b and --fb11-ac2 to #d97706, and increase star count N to 10. Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.

Safe to edit

  • star count (N=5)
  • accent color (--fb11-ac, --fb11-ac2)
  • error color (--fb11-err)
  • spring stagger step (STEP=0.07)
  • demo sequence timings (SEQ[].t values)
  • idle demo cadence while demoEnabled; first deliberate input disables it permanently
  • theme tokens (:root dark defaults + [data-theme=light] overrides)

Keep intact

  • SVG clipPath per star (critical for fill-from-bottom illusion)
  • IIFE wrapper
  • prefers-reduced-motion guard with static fallback
  • visibilitychange pause
  • aria-valuenow updates + role=slider
  • theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)
  • demo-v1 preview lifecycle: initialize demoEnabled from window.__foreverPreview and stop attract work on the window forever:interactive event; retain manual feedback, settling, cleanup and explicit sessions

Known limitations

  • First deliberate input permanently disables idle demo; manual input, finite feedback and settling remain active. Host demoEnabled=false skips the initial attract cycle.
  • deny() is wired to Enter/Space key in demo but has no real trigger condition to customize
  • Star count change requires updating N only; aria-valuemax must also be updated manually
  • State remains local to each mounted instance; format/theme remount preserves takeover, not component values.

star-ratingfeedbacksvgspringui-controlmicrointeractionaccessible

More Feedback & States components

  • Success CheckMint-green ring sweeps closed and a checkmark draws in with a springy pop and expanding halo; initial replay stops after first input; click or Space runs…
  • Error ShakeDark email input shakes horizontally with decaying-sine, border flushes red, X icon pops in with overshoot spring, validation message slides up.
  • Toast StackDark notification toasts spring up from the bottom, drain a colored progress bar, then slide off right. Four types cycle: success, error, warning,…
  • Hold to ConfirmPress-and-hold fills a tick-marked ring; full hold rotates center square 45° into a green check; early release flashes red cross (cancelled).
  • Empty StateA Bauhaus open vessel sits empty while 26 mint motes drift in a slow orbital cloud above it; poking scatters them and they spring back to settle.
  • Like BurstRose-and-verdigris enamel palette: a heart spring-pops with 96 dots and ring shards. First input stops the demo; later input toggles the liked state.