Feedback & States
Toast Stack
Dark notification toasts spring up from the bottom, drain a colored progress bar, then slide off right. Four types cycle: success, error, warning, empty-state.
cssmedium complexitymoderate motionclickmobile-ready
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When to use it
Demo pages, design system showcases, or any context needing an animated notification pattern reference. Tap/click to push toasts manually.
When not to
Production toast systems — auto-cycles by default and lacks accessible live-region announcements. Needs refactoring before shipping.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change LIFE from 3200 to 5000 to slow auto-dismiss, set MAX to 4, and change the success color from #34d399 to #60a5fa. Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.
Safe to edit
- toast lifetime (LIFE = 3200ms)
- max visible toasts (MAX = 3)
- toast kind definitions (KIND array — title, subtitle, color class)
- enter/exit durations (ENTER = 460, EXIT = 320)
- CSS color tokens (--ok, --err, --warn, --mut)
- theme tokens (:root dark defaults + [data-theme=light] overrides)
Keep intact
- IIFE wrapper
- reduced-motion static fallback (3-toast snapshot)
- visibilitychange stop/start guard
- spring() function — drives entrance overshoot
- theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)
- demo-v1 preview lifecycle: initialize demoEnabled from window.__foreverPreview and stop attract work on the window forever:interactive event; retain manual feedback, settling, cleanup and explicit sessions
Known limitations
- No aria-live region — screen readers won't announce new toasts without adding role=status/alert
- First deliberate input permanently disables idle demo; manual input, finite feedback and settling remain active. Host demoEnabled=false skips the initial attract cycle.
- Progress bar driven by rAF, not CSS animation — adds frame budget cost
- State remains local to each mounted instance; format/theme remount preserves takeover, not component values.
More Feedback & States components
- Success CheckMint-green ring sweeps closed and a checkmark draws in with a springy pop and expanding halo; initial replay stops after first input; click or Space runs…
- Error ShakeDark email input shakes horizontally with decaying-sine, border flushes red, X icon pops in with overshoot spring, validation message slides up.
- Hold to ConfirmPress-and-hold fills a tick-marked ring; full hold rotates center square 45° into a green check; early release flashes red cross (cancelled).
- Empty StateA Bauhaus open vessel sits empty while 26 mint motes drift in a slow orbital cloud above it; poking scatters them and they spring back to settle.
- Like BurstRose-and-verdigris enamel palette: a heart spring-pops with 96 dots and ring shards. First input stops the demo; later input toggles the liked state.
- DeniedRed no-entry disk head-shakes with decaying sine spring and lateral buzz; impact sparks radiate on first beat. Initial demo stops after first input; click…