Drag & Reorder
Carousel Throw
Seven colored cards orbit a glowing hub in a radial ring; drag to fling with angular inertia, release to snap to the nearest card under the marker.
cssmedium complexitymoderate motionpointermobile-ready
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When to use it
Card pickers, radial menus, or onboarding flows needing a tactile selection carousel with satisfying throw-and-snap physics.
When not to
Lists with more than ~9 items where radial layout crowds cards. Contexts needing immediate stable selection without motion.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change card count to 5 by setting N=5 and trimming PAL to 5 entries, then increase orbit radius to 42 by setting R=42. Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.
Safe to edit
- card count (N=7)
- orbit radius in % (R=37)
- color palette (PAL array)
- spring stiffness (diff*0.10) and damping (vel*0.74)
- fling velocity scale (STEP*0.42 in keydown)
- auto-demo idle threshold (idle>150)
- theme tokens (:root dark defaults + [data-theme=light] overrides)
Keep intact
- IIFE wrapper
- visibilitychange pause/resume
- prefers-reduced-motion early-exit guard
- counterRotate() keeping glyphs upright during ring spin
- theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)
- demo-v1 preview lifecycle: initialize demoEnabled from window.__foreverPreview and stop attract work on the window forever:interactive event; retain manual feedback, settling, cleanup and explicit sessions
Known limitations
- Cards counter-rotate to stay upright — removing counterRotate() will spin the labels with the ring
- Angular drag uses pointer angle from center; very small ring sizes reduce drag precision
- Auto-demo fires after idle timeout — remove the demoT/idle block before shipping in production
- State remains local to each mounted instance; format/theme remount preserves takeover, not component values.
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- Drag Handle5 dark rows with grip handles spring-animate to new positions when dragged or arrow-keyed; the lifted row glows cyan and scales up slightly.
- Spring Physics StackPriority queue you reorder by dragging: the lifted row tilts with pointer velocity and neighbours spring into place.