Drag & Reorder
Sortable Grid
3x3 grid of colored numbered tiles that spring-animate into position as tiles are dragged or swapped; auto-shuffles on idle as a demo.
cssmedium complexitymoderate motionpointer
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Worth keeping?
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When to use it
Dashboard card reordering, settings panels, any UI where users need to manually sort a fixed set of items with tactile feedback.
When not to
Lists longer than ~12 items (spring loop scales linearly); contexts where ordering state must persist — this resets on page reload.
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Change the grid to 4 columns (set COLS=4, N=16, add 7 more PAL entries), increase spring stiffness by changing K from 0.14 to 0.22. Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.
Safe to edit
- palette colors (PAL array)
- grid size (N and COLS)
- spring stiffness (K=0.14) and damping (D=0.74)
- tile corner radius (border-radius:7px)
- idle-to-demo timeout (3600ms)
- demo swap interval (1300ms)
- theme tokens (:root dark defaults + [data-theme=light] overrides)
Keep intact
- IIFE wrapper
- visibilitychange stop/start guard
- prefers-reduced-motion early return
- pointer capture (setPointerCapture)
- theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)
Known limitations
- Order is not persisted — resets on reload; wire localStorage or a backend to save state
- Spring loop runs on every rAF frame even when tiles are at rest — no idle settling optimization
- Keyboard mode focuses the grid container, not individual tiles — screen-reader UX is minimal
More Drag & Reorder components
- FLIP Reorder7-row list reorders via FLIP spring physics on drag or arrow-key input; lifted card gains glow outline while others spring to new slots. Auto-demos when idle.
- Kanban MoveThree-column kanban board where a cyan card lifts and spring-animates between lanes via FLIP. Auto-demos on a timer; supports arrow keys and horizontal drag.
- Pull to RefreshA 5-row canvas list springs down on drag, revealing diagonal bars and a rotating geometric indicator; releasing past threshold triggers a 1.5s sync spinner.
- Snap SliderOchre-accent range slider with 9 tick detents; thumb flicks with spring momentum and rubber-bands at ends. Self-demos on idle, accepts keyboard input.
- Dual RangeCanvas dual-range slider with two spring-driven thumbs (white lo, amber hi), hatched fill, delta readout, and tick marks. Auto-breathes when idle.
- Carousel ThrowSeven colored cards orbit a glowing hub in a radial ring; drag to fling with angular inertia, release to snap to the nearest card under the marker.