forever components

CSS 3D & Perspective

Folded Map Terrain

12x12 quad grid forms rolling sine hills in isometric view with face-normal sun lighting. Pointer skews terrain phase; click boosts amplitude.

canvasheavy complexitymoderate motionpointer

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When to use it

Dark-mode hero backgrounds, generative art displays, ambient terrain or map-themed sections.

When not to

Light backgrounds (dark navy hardcoded). Content-heavy layouts where surface motion competes with reading.

Working with an AI agent

Every component ships agent-ready metadata. An example instruction for this one:

Change grid resolution from G=12 to G=18, shift sun to {x:0.5,y:-0.8,z:0.3} for side lighting, and reduce cell size from 72 to 60 to keep quads in frame. Theme: dark tokens live in :root, the light variant in :root[data-theme="light"]; ?theme=light or a {type:'forever:theme'} postMessage switches at runtime.

Safe to edit

  • grid resolution (G=12)
  • cell size (72*scale)
  • sun direction (sun.x/y/z)
  • height amplitude (0.62 multiplier)
  • animation speed (t += 0.012)
  • green palette RGB offsets
  • theme tokens (:root dark defaults + [data-theme=light] overrides)

Keep intact

  • DPR-aware canvas sizing
  • visibilitychange pause/resume
  • prefers-reduced-motion static fallback
  • IIFE wrapper
  • theme hook (?theme= bootstrap + forever:theme message listener + theme tokens)

Known limitations

  • O(G^2) quads per frame — G beyond 20 may drop FPS on low-end devices
  • Background color hardcoded in CSS (#0f2417)
  • No aria role on canvas — purely decorative

terrain3disometriccanvaslightinggenerativelow-poly

More CSS 3D & Perspective components

  • Rotating CubeGlowing sage-green wireframe cube slowly auto-rotates in CSS 3D with a subtle sine-wave tilt; pointer movement offsets the rotation to follow the cursor.
  • Card Deck FanSeven gold-and-mauve playing cards fan open and closed in a sine-wave 3D arc using CSS rotateZ and perspective transform.
  • Coverflow RingEight vivid gradient cards orbit in a 3D coverflow ring with CSS perspective and per-card reflections. Pointer X position steers rotation speed.
  • Folding Paper4-panel paper accordion folds and unfolds in a zig-zag CSS 3D motion, slowly rotating on a dark green background. Cream front and sage back faces alternate.
  • Isometric Blocks3x3 grid of soft lilac CSS 3D cubes bobs in a staggered sine wave on a dark lilac-tinted ground. Three shaded faces per cube simulate isometric lighting.
  • Parallax DepthA glowing sun with colored orbiting dots on layered CSS 3D planes that tilt and parallax toward the pointer; auto-orbits until interaction.