Charts & Flow
Liquidity Depth Scanner
Liquidity Depth Scanner control in the The Interest Game system.
css+canvasmedium complexitymoderate motionpointermobile-readyaccessible
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When to use it
Working with an AI agent
Every component ships agent-ready metadata. An example instruction for this one:
Keep intact
- First deliberate pointer/keyboard input stops scanner attract; manual position repaints once.
- demo-v1 preview lifecycle: initialize demoEnabled from window.__foreverPreview and stop attract work on the window forever:interactive event; retain manual feedback, settling, cleanup and explicit sessions
Known limitations
- State remains local to each mounted instance; format/theme remount preserves takeover, not component values.
More Charts & Flow components
- Sankey FlowThree-stage Sankey diagram on dark canvas: bezier ribbons grow stage-by-stage from origins to hubs to outcomes, pulsing softly in opacity to show flow volume.
- Chord DiagramEight ring nodes with curved ribbons that swell and shrink as weights rebalance every ~3s. Additive blending creates glowing color overlaps.
- Treemap7 rounded cells partition the canvas via slice-dice treemap; cells lerp to new sizes every 2.6 s as synthetic values drift, with a subtle alpha pulse.
- CandlesticksGreen and red OHLC candles stream in from the right with smooth slide animation; newest candle grows from pivot. Dashed last-price marker traces horizontally.
- StreamgraphSix translucent stacked bands breathe around a central baseline via layered sines; a sweeping readout line tracks across with colored tick dots per band.
- Sparkline GridNine teal sparklines in a 3x3 grid scroll leftward every 140ms; orange/blue diamonds mark running max/min and a halo dot tracks the latest value.